Science

AP26101249 Project Leader: Idrissov S.N.

11.02.2026 71

AP26101249 Development of a concept for effective and safe gamification of school education

Project implementation period: 2025–2027

Project Leader: Idrissov S.N.

There is a pressing need for a framework that adapts game mechanics into educational gamification, ensuring both effectiveness and safety. This project aims to develop a concept for safe and effective gamification in school education, tailored to the cultural and educational context of Kazakhstan. The initiative seeks to establish a comprehensive theoretical foundation, classify game mechanics, and adapt them for educational use while ensuring psychological safety, cybersecurity, and instructional effectiveness.

Project Tasks:

1) To conduct in-depth analysis of existing research on gamification in education and develop detailed model of effective and safe gamification.

2) To study how multimedia consumption affects schoolchildren’ attention and engagement to understand what elements can be used in gamification.

3) To study popular mobile games and identify game mechanics that can be adapted for educational purposes.

4) To develop clear principles for the safe use of gamification in education.

5) To create the first version of an educational platform based on developed gamification model.

6) To test the platform in real conditions and make necessary changes based on obtained results.

7) To assess long-term effects of using gamification on learning and student motivation.

8) To scale project results for pedagogical community. Preparation of a collective monograph. Publication of a chapter of the monograph with indexing in the Scopus database.